Actually, it were mostly the side quests that I tended to play from beginning to end in one go. In The Witcher III there would be always that inner conflict of wanting to continue the main mission and the lure of something I had discovered previously and was eager to try out. As mentioned, open world games leave you the choice of whether to continue the quest (which usually has you travelling to some other place, where more distractions await) or simply leave it for the time being and do something else.Įspecially with WATCH_DOGS 2 I never felt the urge to continue a main mission quest immediately. Of course, at one point the main mission will drop you into a certain place that you cannot leave until you have finished the quest. There are side quests, yes, and they are great fun to play, but once you start one of the main missions, you generally let yourself become dragged into the mood and want, no, need to play it through to the end. In Deus Ex: Human Revolution (as well as in Deus Ex: Mankind Divided) the story always comes first. Almost forgot about what we’re fighting for here…”. Still, it always feels a little off when that happens, like, “Oh, yeah, the story, right. At least that’s how I felt with both The Witcher III- The Wild Hunt and WATCH_DOGS 2. Meaning that, once you passed that threshold, you really just wanted to play the story to the end, no matter what side quests you left behind unfinished. Studios are aware of that, of course, and I’ve come across a few games that tried to bring players back into the story with one game-changing event that was also the point of no return in terms of involvement. Also, main missions are often partitioned into a number of quests, which means you have plenty of time for getting yourself distracted inbetween tackling those. Yet, over the past two years, I found that there is a huge drawback to these kind of games: there is so much to do and there are so many things to see that the story itself gets kind of buried in a thicket of distractions. I love to explore, to discover, to get to know new places, new characters. Let’s just say that, at some point, I knew about roughly a third of all the passwords and codes by heart. Actually, I can’t tell anymore how many times I have sent Adam Jensen from Detroit to Hengsha, to Montréal and the Antarctic. This is one gaming experience I am happy repeating over and over again. Hi there, Adam, glad to be back in Detroit!
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